yojimbo
Game network library
A C++ library providing a comprehensive networking solution for client-server game development.
A network library for client/server games written in C++
3k stars
131 watching
244 forks
Language: C
last commit: 2 months ago
Linked from 2 awesome lists
client-servergamemultiplayer-game-serverprotocoludp
Related projects:
Repository | Description | Stars |
---|---|---|
| Enables secure client-server connections over UDP with robust security features. | 2,445 |
| A transport layer for games that enables reliable and efficient communication over UDP. | 8,328 |
| A distributed message queueing framework providing durable and high-performance queues with various routing strategies. | 2,591 |
| A small UDP networking library for games with features like reliable message delivery and simple setup. | 31 |
| A lightweight C# networking solution for multiplayer games and applications. | 1,145 |
| An encrypted IPv6 network using public-key cryptography and distributed routing. | 5,197 |
| A curated collection of resources and articles on game networking programming, focusing on challenges, techniques, and best practices for developing multiplayer games. | 7,521 |
| A networking library designed to facilitate communication between devices in real-time applications. | 6 |
| A C++ networking library providing low-level HTTP/1, WebSocket, and networking protocol types and algorithms. | 1 |
| An embedded network library providing event-driven APIs for various protocols. | 11,234 |
| A C++ library providing a bitpacking serializer for efficiently storing and reading structured data in binary format. | 34 |
| Enables communication between Minecraft clients and servers using a standardized protocol | 734 |
| Provides an acknowledgement system for UDP-based protocols to ensure reliable data transfer | 598 |
| A C++ wrapper for a network library used in multiplayer game development. | 7 |
| A multiplatform C++ library for capturing, parsing and crafting network packets | 2,761 |