yojimbo
Game network library
A C++ library providing a comprehensive networking solution for client-server game development.
A network library for client/server games written in C++
2k stars
131 watching
244 forks
Language: C
last commit: about 2 months ago
Linked from 2 awesome lists
client-servergamemultiplayer-game-serverprotocoludp
Related projects:
Repository | Description | Stars |
---|---|---|
mas-bandwidth/netcode | Enables secure client-server connections over UDP with robust security features. | 2,434 |
valvesoftware/gamenetworkingsockets | A transport layer for games that enables reliable and efficient communication over UDP. | 8,253 |
bloomberg/blazingmq | A distributed message queueing framework providing durable and high-performance queues with various routing strategies. | 2,561 |
dahrkael/libquicknet | A small UDP networking library for games with features like reliable message delivery and simple setup. | 31 |
riptidenetworking/riptide | A lightweight C# networking solution for multiplayer games and applications. | 1,131 |
cjdelisle/cjdns | An encrypted IPv6 network using public-key cryptography and distributed routing. | 5,192 |
0xfa11/gamenetworkingresources | A curated collection of resources and articles on game networking programming, focusing on challenges, techniques, and best practices for developing multiplayer games. | 7,422 |
matt-attack/netlibrary | A networking library designed to facilitate communication between devices in real-time applications. | 6 |
kassane/beast | A C++ networking library providing low-level HTTP/1, WebSocket, and networking protocol types and algorithms. | 1 |
cesanta/mongoose | A lightweight network library for C/C++ developers to create embedded network applications with simple event-driven APIs for TCP, HTTP, WebSocket, MQTT, and other protocols. | 11,152 |
mas-bandwidth/serialize | A C++ library providing a bitpacking serializer for efficiently storing and reading structured data in binary format. | 33 |
geysermc/mcprotocollib | Enables communication between Minecraft clients and servers using a standardized protocol | 731 |
mas-bandwidth/reliable | Provides an acknowledgement system for UDP-based protocols to ensure reliable data transfer | 597 |
markatk/librg-cpp | A C++ wrapper for a network library used in multiplayer game development. | 7 |
seladb/pcapplusplus | A multiplatform C++ library for capturing, parsing and crafting network packets | 2,741 |