ParticleCloudVRC
Particle simulator
Shader-based particle system for VRChat and Unity
Interactable shader-based particle system for VRChat/Unity
73 stars
6 watching
4 forks
Language: HLSL
last commit: almost 6 years ago
Linked from 1 awesome list
hlslunityvrchat
Related projects:
Repository | Description | Stars |
---|---|---|
santoslove/particle-system-playground | An interactive visualizer of particle system dynamics in a graphical environment. | 13 |
lindelof/particles-bg-vue | A Vue.js component for creating dynamic particle backgrounds. | 233 |
tcoppex/sparkle | A particle simulation engine optimized for GPU acceleration using C++14 and OpenGL 4.4. | 194 |
kurotu/vrcquesttools | Tools to prepare Unity avatars for Oculus Quest VRChat integration | 218 |
pennylaneai/pennylane-lightning | A fast state-vector simulator plugin for PennyLane written in C++ | 92 |
yangrc1234/volumecloud | A Unity3D plugin for rendering cloud using raymarch | 640 |
unity-technologies/unityrenderstreaming | Provides Unity's high-quality rendering capabilities over the web using WebRTC technology. | 1,308 |
particle-clicker/particle-clicker | An incremental game that teaches players about the history of high energy particle physics through a simple and addictive experience. | 651 |
jokerispunk/skipping-stones | Assets and tools for simulating skipping stones on water in Unity for VRChat SDK3 | 8 |
unity-technologies/hlslcc | A compiler that translates DirectX shader bytecode into various shader languages for use in game engines and other graphics applications. | 854 |
andreirudenko/sparkler | A modular particle system library for Haxe | 16 |
creotip/vue-particles | A Vue.js component for creating visually engaging particles backgrounds. | 1,440 |
onevr/vrworldtoolkit | A Unity Editor extension for creating VRChat worlds with improved accessibility and performance | 419 |
raeleus/particle-park | A showcase of community-created particle effects for LibGDX games | 69 |
orels1/orels-unity-shaders | A collection of Unity shaders designed for practical use in 3D graphics projects | 178 |