TRX

Game engines

A reimplementation of classic action-adventure games with enhanced features and bug fixes

Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes

GitHub

592 stars
18 watching
37 forks
Language: C
last commit: 4 days ago
gamegame-moddingreverse-engineeringtomb-raider

Related projects:

Repository Description Stars
opentomb/opentomb A re-implementation of the classic Tomb Raider game engine 1,394
sdslabs/rootex An advanced C++ 3D game engine powering an upcoming in-production game. 218
pedrozaalex/asimov-ts A game engine built using TypeScript, designed to simplify game development with minimal dependencies. 11
buckeyesoftware/rex A game and engine framework built in C++ that provides the necessary tools and components to build 3D games. 15
nadult/freeft An isometric action game engine with real-time capabilities. 166
solenum/exengine A modular, C99-based 3D game engine designed to be easily integrated into projects. 556
hamaluik/luxe_tusk_old_deprecated A game engine built on top of snõw, providing a bare-bones rendering API and an entity-component-system architecture for rapid development and iteration. 11
kranx/vangers A game development project combining racing and role-playing elements with support for various multimedia assets and networking. 672
marilyndafa/bulllord-engine A lightweight, cross-platform game engine written in C, providing an OpenGL-like API and support for various rendering backends and platforms. 559
redeclipse/base An arena shooter game with parkour gameplay and modding capabilities 437
pikachuxxxx/razix A high-performance game engine with multi-render API support and scene optimization. 471
unarelith/openminer A game engine written in C++ that aims to provide an alternative to Minecraft modding. 260
adriengivry/overload A 3D game engine with Lua scripting that aims to provide simplicity, high-quality documentation and modern C++ code for game development. 1,801
bombfuse/emerald A lightweight, cross-platform game engine for creating 2D games with direct access to physics, audio, graphics, and asset loading. 558
opengmk/opengmk A rewrite of the GameMaker Classic engines with additional tooling and feature set 283