opengl-skydome
Skydome shader
An implementation of a skydome effect using fragment shaders in OpenGL
A fragment-shader skydome implementation
47 stars
2 watching
11 forks
Language: GLSL
last commit: over 5 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A collection of implementations of the same 3D scene using various rendering methods and APIs | 1,733 |
| Procedural renderer for atmospheric effects in OpenGL | 189 |
| A graphics rendering engine designed for experimentation with Vulkan and various rendering techniques. | 549 |
| A minimal setup to experiment with OpenGL compute shaders in a standalone environment. | 6 |
| A Haskell-based library for writing and compiling OpenGL shaders | 77 |
| A software that simulates the color of the sky based on the scattering of light by an atmosphere | 595 |
| A collection of Unity shaders with various effects and utilities. | 42 |
| A collection of Unity shaders designed for practical use in 3D graphics projects | 183 |
| Maintains and develops the GLSL shading language specification and extensions used in graphics rendering. | 351 |
| A toolset providing customizable, feature-rich shaders for rendering avatars in Unity. | 982 |
| A collection of Unity shaders designed to enhance and customize visual effects in 3D environments. | 60 |
| A shading language that facilitates the development and maintenance of large-scale shader codebases with performance and portability in mind. | 3,344 |
| A library for debugging and profiling shaders in graphics rendering applications | 33 |
| A web-component for creating and rendering fragment shaders in GLSL. | 545 |
| A JavaScript library for creating procedural graphics and shaders in real-time. | 762 |