mode-lambda
Graphics engine
A sprite-based 2D graphics engine written in Racket.
mode-lambda - sprite-based 2D graphics engine
39 stars
7 watching
8 forks
Language: Racket
last commit: over 3 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A domain-specific language and library for programming GPUs in a functional style | 204 |
| A Haskell-based game engine library for creating ASCII roguelike games with procedural generation and tactical combat. | 626 |
| An experimental implementation of a Haskell-like language with Racket's macro system | 1,167 |
| A JavaFX library for creating graphical gauges and indicators | 695 |
| A Common Lisp implementation of a voxel game engine for creating 3D graphics and terrain | 290 |
| A C++ graphics engine designed to serve as an educational repository for learning how to structure and organize a larger graphics pipeline. | 936 |
| A Clojure wrapper around the jMonkeyEngine 3D game engine | 147 |
| A JVM library for manipulating and processing images in various formats | 1,084 |
| A collection of reusable SFML graphics components for creating 2D games and applications. | 200 |
| A library that makes it easy to work with various text-based vector formats in MapLibre GL JS | 42 |
| A Java library providing additional shapes for graphics and UI elements. | 43 |
| A 3D graphics engine for Pharo that uses abstract-gpu abstraction layer to communicate with the graphics card | 13 |
| A 2D game engine and rapid prototyping tool that supports text and graphics rendering modes for creating pixel-style games and terminal applications. | 151 |
| A collection of materials and code snippets for teaching purely-functional game programming with Scala | 163 |
| A 2D graphics library for Nim. | 745 |