SPIRV-Cross-Beef
Crosscompiler
Beef bindings for SPIRV-Cross cross-compilation
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Language: Beef
last commit: about 1 year ago Related projects:
| Repository | Description | Stars |
|---|---|---|
| | A collection of bindings and utilities for working with DirectXShaderCompiler. | 3 |
| | Low-level bindings for Vulkan graphics API in the Beef programming language | 9 |
| | A wrapper around ImGui that allows programming in the Beef language | 25 |
| | A Beef wrapper library for Raylib 3.7 | 53 |
| | Beef bindings for a popular game development library | 12 |
| | FFmpeg bindings for BeefLang, allowing developers to interact with FFmpeg from the Beef programming language. | 3 |
| | Native bindings for Lua 5.4 in the Beef programming language | 1 |
| | A wrapper around the bgfx graphics library for the Beef programming language | 12 |
| | A TOML serializer/deserializer for the Beef programming language | 7 |
| | An auto-generated library providing C bindings to sokol headers. | 5 |
| | A wrapper for the Beef programming language to create a minicoro application | 4 |
| | A Vulkan backend implementation for Dear ImGui in a custom programming language | 5 |
| | A C wrapper around SDL2 for the Beef Programming Language. | 5 |
| | A wrapper around the Chipmunk2D physics engine to make it accessible via the Beef programming language. | 3 |
| | FMOD bindings for BeefLang | 1 |