gb-vwf
Font engine
A Variable-Width Font library for the Game Boy & Game Boy Color.
A very powerful Variable-Width Font engine for the Game Boy & Game Boy Color.
51 stars
4 watching
3 forks
Language: Assembly
last commit: over 1 year ago
Linked from 1 awesome list
assemblygameboygameboy-colorgbdev
Related projects:
| Repository | Description | Stars |
|---|---|---|
| | A minimal project framework for building Game Boy RGBDS games | 72 |
| | A customizable bundle for Game Boy RGBDS projects containing essential tools and libraries. | 57 |
| | Syntax highlighting files for Game Boy assembly | 7 |
| | A Game Boy and Color game engine that allows developers to create their own games using C++. | 715 |
| | A cross-platform OpenGL game engine built on top of ID Tech 2 derived engine qfusion | 65 |
| | A collection of Game Boy software projects developed in Assembly language. | 5 |
| | An interactive Vulkan graphics engine with an asynchronous Python scripting environment | 22 |
| | A Common Lisp 3D graphics engine with modern OpenGL features and tools for game development, visualization, and productivity software. | 270 |
| | A fast 3D batch game engine written in a custom batchfile language. | 4 |
| | A minimalist game engine built on top of two libraries, providing a simple and modular stack for creating 2D/3D games in native C++. | 1,567 |
| | A repository for a TeX-based book on Game Boy Assembly programming | 152 |
| | A 3D graphics engine designed to be easy-to-use and high-performance for game development on multiple platforms. | 19 |
| | A software implementation of global illumination approximations using deep buffers and multiple layers | 39 |
| | This project provides the hardware design files for a custom Gameboy cartridge that replaces the ROM with an Atmel AT49F040 | 130 |
| | A C++ toolkit for rapid development of live graphical apps and games with reflection, rendering, and UI capabilities. | 1,676 |