RTOW-OptiX

Ray tracer

A ray tracing sample using OptiX with CUDA

OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)

GitHub

88 stars
9 watching
3 forks
Language: Cuda
last commit: about 5 years ago
Linked from 1 awesome list


Backlinks from these awesome lists:

Related projects:

RepositoryDescriptionStars
gpsnoopy/raytracinginvulkanAn implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.1,283
elfrank/raytracer-gpupro4An interactive ray tracing demo utilizing GPU acceleration23
nelarius/weekend-raytracer-zigAn implementation of Peter Shirley's 'Ray Tracing in One Weekend' book using the Zig programming language92
iorange/rtxonA tutorial project providing an introduction to Vulkan raytracing using C++373
shocker-0x15/vlrA GPU-based ray tracing renderer utilizing NVIDIA OptiX 7.223
nvidiagameworks/gettingstartedwithrtxraytracingA tutorial project providing an introduction to RTX Ray Tracing using C++ and DirectX.660
knightcrawler25/optix-pathtracerA simple physically based path tracer with support for Disney BRDF and various rendering features.321
renderkit/osprayA high-performance ray tracing rendering engine for interactive applications1,023
favreau/sol-rA CUDA/OpenCL-based ray-tracer software project that enables real-time rendering of 3D images and scenes.305
ykozw/rdbA simple API for visual debugging of ray-tracing operations27
nvpro-samples/optix_advanced_samplesA collection of advanced ray tracing samples showcasing OptiX's capabilities429
nvpro-samples/vk_denoiseThis project demonstrates how to use the OptiX denoiser on Vulkan ray-traced images89
mhorga/raytracingA Swift implementation of ray tracing algorithms for rendering 3D scenes16
apress/ray-tracing-gemsProvides source code examples and references for real-time rendering using DXR and other APIs.981
mchav/frege-raytracerA ray tracing library written in Frege, optimized for performance.4