RTOW-OptiX

Ray tracer

A ray tracing sample using OptiX with CUDA

OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)

GitHub

88 stars
9 watching
3 forks
Language: Cuda
last commit: about 3 years ago
Linked from 1 awesome list


Backlinks from these awesome lists:

Related projects:

Repository Description Stars
gpsnoopy/raytracinginvulkan An implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. 1,283
elfrank/raytracer-gpupro4 An interactive ray tracing demo utilizing GPU acceleration 23
nelarius/weekend-raytracer-zig An implementation of Peter Shirley's 'Ray Tracing in One Weekend' book using the Zig programming language 92
iorange/rtxon A tutorial project providing an introduction to Vulkan raytracing using C++ 373
shocker-0x15/vlr A GPU-based ray tracing renderer utilizing NVIDIA OptiX 7. 223
nvidiagameworks/gettingstartedwithrtxraytracing A tutorial project providing an introduction to RTX Ray Tracing using C++ and DirectX. 660
knightcrawler25/optix-pathtracer A simple physically based path tracer with support for Disney BRDF and various rendering features. 321
renderkit/ospray A high-performance ray tracing rendering engine for interactive applications 1,023
favreau/sol-r A CUDA/OpenCL-based ray-tracer software project that enables real-time rendering of 3D images and scenes. 305
ykozw/rdb A simple API for visual debugging of ray-tracing operations 27
nvpro-samples/optix_advanced_samples A collection of advanced ray tracing samples showcasing OptiX's capabilities 429
nvpro-samples/vk_denoise This project demonstrates how to use the OptiX denoiser on Vulkan ray-traced images 89
mhorga/raytracing A Swift implementation of ray tracing algorithms for rendering 3D scenes 16
apress/ray-tracing-gems Provides source code examples and references for real-time rendering using DXR and other APIs. 981
mchav/frege-raytracer A ray tracing library written in Frege, optimized for performance. 4