squeezer
Texture packer
Tools to efficiently pack game textures using an algorithm-based approach
Texture Packer for Game Development Using MaxRects Algorithm
69 stars
7 watching
8 forks
Language: C
last commit: over 4 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| An efficient 2D bin packing tool for packing textures into atlases | 239 |
| Automates the process of packing texture channels into a single texture for Unity projects. | 13 |
| Automates setup of PBR textures in Blender by importing shaders and environments from a single URL | 599 |
| An algorithm for compressing and decompressing sprite sheets in real-time on the GPU without intermediate CPU processing. | 104 |
| A software tool for efficiently packing and arranging sprite sheets from multiple game assets | 320 |
| A tool that packs and unpacks binary data in a compact format | 221 |
| A Haxe port of the libGDX Texture Packer, enabling efficient rendering of game assets. | 47 |
| A tool for creating and managing texture atlases in game engines. | 62 |
| Creates identical machine images for multiple platforms from a single source configuration | 15,152 |
| A library that provides advanced DXTn texture compression and transcoding capabilities for various graphics formats. | 860 |
| A texture compression and transcoding library for developers | 241 |
| A utility tool to combine color channels from different textures into a single output. | 710 |
| Automates stitching of fragmented anime images into high-quality full scenes | 195 |
| A tool to extract relevant information from text | 17 |
| Utility for controlling randomness and predictability in card game shuffles using digital and manual methods | 23 |