haskell_game
Raycasting game
A Wolfenstein 3D-style raycasting game implemented in Haskell, rendering to the terminal.
Wolfenstein 3D, ray-casting FPS game I make to learn Haskell. No libraries used, rendering is done in terminal.
108 stars
7 watching
9 forks
Language: Haskell
last commit: over 7 years ago gameraycaster
Related projects:
| Repository | Description | Stars |
|---|---|---|
| | Haskell bindings for Raylib game development library | 84 |
| | A Haskell binding to Apple's SpriteKit framework for building 2D games and animations | 173 |
| | A simple 3D graphics rendering demo written in Swift using ray casting to mimic the original Wolfenstein 3D game engine | 365 |
| | A simple 2D game engine built with Ruby and raylib | 101 |
| | An infinite runner game played in the terminal using Haskell | 105 |
| | A collection of 10-line Haskell games showcasing the language's suitability for game development. | 161 |
| | A terminal-based implementation of the classic puzzle game Tetris in Haskell. | 904 |
| | An interactive tool to learn natural languages by gamifying the learning process | 38 |
| | Haskell bindings to a cross-platform graphics API | 32 |
| | A V wrapper around the Raylib game library for creating graphics and games in V. | 6 |
| | A lightweight game engine written in Haskell for creating 2D games using OpenGL. | 90 |
| | A framework for building 2D games in Haskell using the Gloss library. | 49 |
| | A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs. | 67 |
| | An implementation of the game 2048 in Haskell with basic logic and console UI. | 89 |
| | A comprehensive tutorial on processing and optimizing game data from various file formats, including image, audio, text, and 3D model files. | 47 |