Unity-2D-Platformer-Controller
Platformer motor
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs.
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
886 stars
87 watching
161 forks
Language: C#
last commit: almost 5 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
matthew-j-spencer/ultimate-2d-controller | A 2D controller asset providing a comprehensive set of features for creating responsive player movement and interactions in Unity-based games. | 1,874 |
kurtome/leap | A toolkit for creating 2D platformers with a focus on efficient collision detection and simple physics | 42 |
netonjm/chipmunksharp | A C# implementation of a 2D physics engine with advanced collision detection and rigid body dynamics. | 80 |
pbhogan/incontrol | Standardizes input mappings across various platforms for common controllers in Unity3D games | 692 |
prime31/charactercontroller2d | Provides a 2D character movement controller with support for basic platform collision detection and response. | 1,085 |
brackeys/2d-character-controller | A 2D character movement system for Unity games | 1,167 |
yushroom/fishengine | A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 238 |
dpjudas/surrealengine | An open-source project aiming to reimplement the original Unreal Engine for running classic games. | 864 |
macabresoft/macabre2d | A game engine built on top of MonoGame with features like cross-platform editing and content building. | 30 |
sergiusiw/chirperjax | A simple 2D platformer game built with Rust and demonstrating the use of Gate and Collider libraries. | 296 |
mrdimas/dmitrysengine | An experimental C99 cross-platform 3D game engine with minimal external dependencies | 153 |
mholtkamp/carazu | A platformer game written in assembly code for the original Gameboy handheld system | 17 |
jeroenverfallie/ggo13-transcube | A 2D puzzle platformer game with transformation mechanics and multiple levels to be completed | 230 |
indianakernick/simpleton-engine | A C++ library for creating 2D games with support for sprite animation, tile-based grids, and basic pathfinding. | 51 |
mholtkamp/octave | A 3D game engine that supports development on multiple platforms, including console systems and mobile devices. | 87 |