FlexEngine
Game Engine
A cross-platform game engine with Vulkan backend, focused on real-time rendering and simulation techniques.
Cross-platform game engine with Vulkan backend
1k stars
34 watching
52 forks
Language: C++
last commit: 5 months ago
Linked from 1 awesome list
cppflex-enginegame-engineglslpersonal-game-enginerendering-enginevulkan
Related projects:
Repository | Description | Stars |
---|---|---|
yushroom/fishengine | A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 239 |
flingengine/flingengine | A cross-platform Vulkan-based game engine with data-oriented design | 409 |
klaussilveira/qengine | A cross-platform retro game engine built on top of the Quake II codebase, designed for creating 3D games with a focus on simplicity and ease of use. | 862 |
4ian/gdevelop | A cross-platform 2D/3D game development software with a no-code editor and extensible game engine. | 11,868 |
eqmg/acid | A high-performance, cross-platform game engine with built-in rendering and physics capabilities. | 1,780 |
fallahn/crogine | A cross-platform game engine built on top of SDL2, providing a flexible ECS-based framework for rendering 2D and 3D graphics. | 85 |
johnsundell/imagineengine | A Swift-based 2D game engine with fast Core Animation rendering and an easy-to-use API for building games on Apple platforms. | 1,833 |
solenum/exengine | A modular, C99-based 3D game engine designed to be easily integrated into projects. | 562 |
scrappycocco/scrapengine | A simple real-time 3D game engine that uses Vulkan to handle rendering and other core functionalities. | 119 |
neoaxis/neoaxisengine | A real-time platform for creating 3D and 2D games and apps with support for rendering and graphics. | 183 |
davikingcode/citrus-engine | A professional-grade Flash game engine built on modern programming practices, allowing developers to focus on creating high-quality games. | 549 |
bsvogler/wurfelenginesdk | A Java-based game engine designed to be configured and programmed via source code for building cross-platform isometric games with modern 3D rendering and block/voxel based gameplay. | 108 |
neelmewada/crystalengine | A cross-platform game engine with Vulkan graphics and a declarative GUI framework. | 26 |
asc-community/mxengine | An educational, modern C++ 3D game engine with support for OpenGL and Vulkan rendering backends. | 1,162 |
i42output/neogfx | A C++ application/game framework that leverages modern GPUs for performant UIs and graphics, targeting developers building apps and games. | 551 |