elman
Pacman clone
A Pacman clone built in Elm, using game development techniques to create an engaging experience.
1 stars
3 watching
0 forks
Language: Elm
last commit: almost 8 years ago Related projects:
Repository | Description | Stars |
---|---|---|
floooh/pacman.zig | A simple game clone written in Zig using the sokol headers and rendering via various graphics APIs. | 241 |
armin-reichert/pacman-javafx | An implementation of classic Arcade games in JavaFX | 102 |
tylerneylon/pacpac | A Lua-based Pac-Man clone with level editing and user contributions | 344 |
akien-mga/dynadungeons | A Bomberman clone game built using the Godot Engine | 218 |
camhenlin/executiveman | A JavaScript implementation of a MegaMan clone with goal of achieving 100% feature coverage of the original NES game | 82 |
bkbooth/elmstagram | A basic UI clone of Instagram built using Elm | 18 |
robertjlooby/elm-koans | A collection of exercises and tests to help learn Elm programming language | 235 |
mumuy/pacman | A classic Pacman game implemented in HTML5 using JavaScript, featuring a map, player control, AI-powered NPC navigation, scoring systems, and multiple levels. | 1,473 |
gallandarakhneorg/ia54-student-sarl-simulation | A software project providing a simulator for an agent-based simulation of the Pacman game. | 4 |
w0rm/elm-flatris | A Flatris clone built with Elm, a functional programming language. | 409 |
alexdantas/pacman4console.debian | Debian packaging files for a console-based Pacman game | 2 |
ivanperez-keera/haskanoid | An open-source Haskell implementation of a classic arcade game using functional reactive programming and input devices | 273 |
bitnenfer/flappy-boy-asm | A Flappy Bird clone built from scratch in Assembly code for the Game Boy | 91 |
intellij-elm/intellij-elm | A plugin for IntelliJ Platform IDEs that provides support and features for the Elm programming language | 396 |
j1nma/genetic-space-invaders | An Elm implementation of a classic space invaders game evolved using genetic algorithms | 1 |