elman

Pacman clone

A Pacman clone built in Elm, using game development techniques to create an engaging experience.

GitHub

1 stars
3 watching
0 forks
Language: Elm
last commit: almost 10 years ago

Related projects:

RepositoryDescriptionStars
floooh/pacman.zigA simple game clone written in Zig using the sokol headers and rendering via various graphics APIs.247
armin-reichert/pacman-javafxAn implementation of classic Arcade games Pac-Man and Ms. Pac-Man in a JavaFX user interface.105
tylerneylon/pacpacA Lua-based Pac-Man clone with level editing and user contributions344
akien-mga/dynadungeonsA Bomberman clone game built using the Godot Engine219
camhenlin/executivemanA JavaScript implementation of a MegaMan clone with goal of achieving 100% feature coverage of the original NES game82
bkbooth/elmstagramA basic UI clone of Instagram built using Elm18
robertjlooby/elm-koansA collection of exercises and tests to help learn Elm programming language233
mumuy/pacmanA classic Pacman game implemented in HTML5 using JavaScript, featuring a map, player control, AI-powered NPC navigation, scoring systems, and multiple levels.1,483
gallandarakhneorg/ia54-student-sarl-simulationA software project providing a simulator for an agent-based simulation of the Pacman game.4
w0rm/elm-flatrisA Flatris clone built with Elm, a functional programming language.408
alexdantas/pacman4console.debianDebian packaging files for a console-based Pacman game2
ivanperez-keera/haskanoidAn open-source Haskell implementation of a classic arcade game using functional reactive programming and input devices275
bitnenfer/flappy-boy-asmA Flappy Bird clone built from scratch in Assembly code for the Game Boy91
intellij-elm/intellij-elmA plugin for IntelliJ Platform IDEs that provides support and features for the Elm programming language397
j1nma/genetic-space-invadersAn Elm implementation of a classic space invaders game evolved using genetic algorithms1