elman
Pacman clone
A Pacman clone built in Elm, using game development techniques to create an engaging experience.
1 stars
3 watching
0 forks
Language: Elm
last commit: about 8 years ago Related projects:
Repository | Description | Stars |
---|---|---|
| A simple game clone written in Zig using the sokol headers and rendering via various graphics APIs. | 247 |
| An implementation of classic Arcade games Pac-Man and Ms. Pac-Man in a JavaFX user interface. | 105 |
| A Lua-based Pac-Man clone with level editing and user contributions | 344 |
| A Bomberman clone game built using the Godot Engine | 219 |
| A JavaScript implementation of a MegaMan clone with goal of achieving 100% feature coverage of the original NES game | 82 |
| A basic UI clone of Instagram built using Elm | 18 |
| A collection of exercises and tests to help learn Elm programming language | 233 |
| A classic Pacman game implemented in HTML5 using JavaScript, featuring a map, player control, AI-powered NPC navigation, scoring systems, and multiple levels. | 1,483 |
| A software project providing a simulator for an agent-based simulation of the Pacman game. | 4 |
| A Flatris clone built with Elm, a functional programming language. | 408 |
| Debian packaging files for a console-based Pacman game | 2 |
| An open-source Haskell implementation of a classic arcade game using functional reactive programming and input devices | 275 |
| A Flappy Bird clone built from scratch in Assembly code for the Game Boy | 91 |
| A plugin for IntelliJ Platform IDEs that provides support and features for the Elm programming language | 397 |
| An Elm implementation of a classic space invaders game evolved using genetic algorithms | 1 |