Rasterific
Vector graphics renderer
A Haskell-based drawing engine for vector graphics rendering.
A drawing engine in Haskell
140 stars
9 watching
11 forks
Language: Haskell
last commit: over 3 years ago Related projects:
Repository | Description | Stars |
---|---|---|
asny/three-d | A 2D/3D graphics renderer that provides a simple and powerful way to draw on multiple platforms. | 1,323 |
twinside/juicy.pixels | A Haskell library for loading and saving different picture formats. | 236 |
llgcode/draw2d | A 2D vector graphics library with support for multiple outputs and features like affine transformations and text rendering. | 1,099 |
jdryg/vg-renderer | A vector graphics renderer for bgfx with improved performance and features over NanoVG. | 512 |
hadronized/luminance | A Haskell graphics framework providing a simple API to interact with GPUs and manage rendering | 109 |
let-def/wall | A vector graphics renderer using OpenGL in OCaml. | 78 |
aliflux/vectortilerenderer | A comprehensive library for rendering vector map tiles | 186 |
fjvallarino/monomer | A cross-platform GUI library for writing native Haskell applications | 596 |
smokku/femtovg | An antialiased 2D vector graphics rendering library written in Rust. | 0 |
tdewolff/canvas | A comprehensive vector graphics library that supports path manipulation and rendering in various formats. | 1,508 |
macnelly/quad-svg | A tool that renders SVGs to Texture2D objects in Rust-based game engines | 4 |
mortennobel/simplerenderengine | A C++14-based graphics rendering engine designed to simplify 2D and 3D graphics programming. | 347 |
nokola/nonaquad | An anti-aliased 2D graphics rendering library for various platforms using Rust and miniquad | 42 |
bachili/diffvg | A differentiable rasterizer for 2D vector graphics. | 950 |
vaneenige/phenomenon | A small, low-level WebGL library providing essentials for high-performance rendering of particles on the GPU. | 1,778 |