sdk
Game audio engine
An audio processing engine designed to support game development on multiple platforms
A powerful cross-platform audio engine, optimized for games.
37 stars
3 watching
4 forks
Language: C++
last commit: about 1 month ago audioaudio-effectsaudio-engineaudio-filtersaudio-processingaudio-programmingcppgame-developmentgame-enginesdk
Related projects:
Repository | Description | Stars |
---|---|---|
gl326/bard-audio | An audio engine for Game Maker Studio 2 designed to facilitate good audio implementation. | 38 |
jarikomppa/soloud | A portable and easy-to-use audio engine for games. | 1,812 |
tesselode/kira | A library for creating expressive audio in games. | 871 |
feliwir/sharpaudio | A cross-platform audio playback and capturing library for .NET. | 178 |
sebastian-heinz/portaudio | A module providing direct access to audio hardware from Godot game engines | 18 |
rednblackgames/gdx-miniaudio | A cross-platform audio engine for libGDX based on MiniAudio | 51 |
theamazingaudioengine/theamazingaudioengine2 | A framework for building iOS audio applications with minimal setup and configuration | 545 |
davikingcode/citrus-engine | A professional-grade Flash game engine built on modern programming practices, allowing developers to focus on creating high-quality games. | 549 |
mholtkamp/octave | A 3D game engine designed to support multiple platforms and development environments. | 161 |
wangleline/lineaudio | An audio engine and wrapper for GameMaker, providing a lightweight, customizable solution for playing audio in game development projects. | 4 |
sdslabs/rootex | An advanced C++ 3D game engine powering an upcoming in-production game. | 219 |
hangman/tuningfork | A Java library providing advanced audio features with support for spatial 3D and 2D audio, real-time effects, and music playback. | 31 |
tracktion/tracktion_engine | Provides a high-level data model and set of classes for building sequence-based audio applications | 1,220 |
load1n9/caviar | A game engine built on WebGPU and WebGL, providing a way to create games and interactive applications in the browser or with Deno. | 155 |
yushroom/fishengine | A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 239 |