Procedural-Terrain-Estimator

Generate Height map with Generator (OpenGL and imgui) and Construct Splat Map with generated height map using Algorithm(DPS, BFS, Gradient Descent ... etc) . At Renderer, with height map and blend map which are generated in front of this stage, render high quality terrain with OpenGL

GitHub

39 stars
5 watching
9 forks
Language: C++
last commit: almost 6 years ago
Linked from 1 awesome list


Backlinks from these awesome lists: