InputBinder
Input event manager
A utility component for managing and responding to input events in Unity projects.
Easily bind input events to methods in Unity.
75 stars
14 watching
13 forks
Language: C#
last commit: over 10 years ago
Linked from 1 awesome list
Related projects:
| Repository | Description | Stars |
|---|---|---|
| | Standardizes input mappings across various platforms for common controllers in Unity3D games | 693 |
| | An extension package to Unity providing a system to configure game actions and access input devices. | 1,438 |
| | A .NET library that provides control and management of keyboard and mouse input in Windows applications | 77 |
| | An input handling system that allows remapping of keys and provides a simple macro-based API for checking key states | 8 |
| | A utility for processing and querying winit events to determine the state of input devices. | 74 |
| | An input simulator that allows .NET applications to send keyboard and mouse events using the Win32 SendInput method | 749 |
| | A customizable input bar with autocomplete and attachment functionality | 1,178 |
| | A Blender addon that displays mouse and keyboard input on screen | 441 |
| | Enables control and monitoring of input devices in real-time. | 1,837 |
| | Comprehensive cross-platform input handling for game development | 3 |
| | An event handling system designed to be interrupt safe for Arduino projects | 169 |
| | A module that enables keyboard input management in Framer projects | 10 |
| | Provides a simplified input handling system for Unity using touch objects instead of traditional structs. | 907 |
| | A website platform for organizing and running small development events | 74 |
| | An action that enables dynamic runtime user inputs for GitHub Actions workflows and composite actions. | 10 |