Luafinding
Pathfinder
An A"* pathfinding algorithm implemented in Lua for the Love2D game development framework.
Fast & easy-to-use A* module written in Lua
34 stars
2 watching
5 forks
Language: Lua
last commit: over 2 years ago
Linked from 1 awesome list
love2dluapathfinding
Related projects:
Repository | Description | Stars |
---|---|---|
| A pathfinding algorithm designed for 2D games with obstacles mapped to rectangular cells. | 7 |
| A Lua implementation of the A"* pathfinding algorithm | 69 |
| A lightweight pathfinding library for grid-based games | 620 |
| Simplifies 3D rendering in the LÖVE game engine using Lua. | 578 |
| An implementation of the A* pathfinding algorithm | 39 |
| A Lua-based system for generating mazes and dungeons with customizable parameters and features. | 142 |
| A flexible A"* search algorithm-based pathfinding interface for tile-based maps. | 3 |
| A minimal implementation of the A* pathfinding algorithm in C, suitable for small maps. | 127 |
| Definitions and tools for creating 2D games with the LÖVE framework | 22 |
| An asynchronous A* pathfinding API written in Javascript. | 1,897 |
| Implementation of an efficient 2D pathfinding algorithm for a point and click adventure game | 32 |
| An A"* path-finding algorithm implementation in Lua | 14 |
| A minimal entity framework SDK with a centralized game state for the LÖVE game development platform | 32 |
| A Lua module that provides reusable dependencies for game development, filling out the language's sparse standard library with common algorithms and data structures. | 357 |
| A Lua-based 3D rendering library using scene graph and glTF 2.0 support | 162 |