blender_addon_pbr
PBR material generator
An addon for Blender that automates the creation of PBR materials and nodes in 3D modeling software.
Provides a material panel that creates Metallic/Roughness or Specular/Gloss Nodes using the Principled BSDF shader.
35 stars
6 watching
5 forks
Language: Python
last commit: over 5 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
danielenger/principled-baker | Automates the baking of PBR textures in Blender using Python scripts. | 347 |
antmicro/gerber2blend | Generates 3D models from PCB fabrication Gerber files | 9 |
digikrafting/blender_addon_substance_painter | Enables seamless integration of Substance Painter with Blender through a plugin. | 94 |
blenderskool/kaleidoscope | A Blender add-on that provides two nodes to enhance material creation with color palette generation and constant value storage | 119 |
jayanam/pbr_texture_mapper | Automates the process of setting up PBR textures in Blender's Shader Editor | 95 |
ranjian0/building_tools | An add-on for Blender that automates the creation of 3D building models using Python scripts. | 1,374 |
benrugg/ai-render | An add-on for Blender that integrates Stable Diffusion for AI-generated image rendering in 3D scenes. | 1,104 |
mrachinskiy/jewelcraft | A Blender add-on for designing jewelry | 470 |
txie-93/cdvae | A software framework for generating periodic structures of materials by learning from data | 242 |
saschawillems/vulkan-gltf-pbr | An implementation of physically-Based Rendering with Vulkan and glTF 2.0 models. | 977 |
rbbrdckybk/ai-art-generator | Automates large batches of AI-generated artwork locally using GPU acceleration. | 634 |
kwan3854/ceb_econ | An AI-powered character generator plug-in for Blender that uses the CEB_ECON algorithm to create 3D models from images. | 83 |
hectormf/brdfgenerator | Generates lookup tables for physically based rendering in graphics pipelines. | 145 |
patriciogonzalezvivo/glsltexture | A Blender addon to create 2D textures from GLSL fragment shaders | 380 |
nadrin/pbr | An implementation of physically based rendering techniques in various graphics APIs for comparison and demonstration purposes. | 1,388 |