HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Language: C++
last commit: over 2 years ago
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3d-graphicsc-plus-plusclustering-algorithmcompute-shaderscppdeferred-shadingforward-plus-shadinggraphicsgraphics-programmingimage-based-lightinglearningopenglphysically-based-renderingprototyperendering-enginerendering-pipelinesdl2shaderstriangles