HybridRenderingEngine

Rendering Engine

A high-performance rendering engine that combines physically based shading and image-based lighting techniques using OpenGL.

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

GitHub

1k stars
29 watching
121 forks
Language: C++
last commit: over 2 years ago
Linked from 1 awesome list

3d-graphicsc-plus-plusclustering-algorithmcompute-shaderscppdeferred-shadingforward-plus-shadinggraphicsgraphics-programmingimage-based-lightinglearningopenglphysically-based-renderingprototyperendering-enginerendering-pipelinesdl2shaderstriangles

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