HybridRenderingEngine
Rendering Engine
A high-performance rendering engine that combines physically based shading and image-based lighting techniques using OpenGL.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
1k stars
29 watching
122 forks
Language: C++
last commit: over 2 years ago
Linked from 1 awesome list
3d-graphicsc-plus-plusclustering-algorithmcompute-shaderscppdeferred-shadingforward-plus-shadinggraphicsgraphics-programmingimage-based-lightinglearningopenglphysically-based-renderingprototyperendering-enginerendering-pipelinesdl2shaderstriangles
Related projects:
Repository | Description | Stars |
---|---|---|
| A C++14-based graphics rendering engine designed to simplify 2D and 3D graphics programming. | 348 |
| A C++ render engine project with dependencies for game development. | 44 |
| A low-level rendering engine designed to learn modern graphics techniques and provide a flexible platform for developers to build 3D applications. | 682 |
| A general-purpose rendering engine designed to handle 3D graphics and materials with advanced features. | 266 |
| A C++ rendering engine that supports various graphical features such as textures, shaders, deferred rendering, and physically based camera parameters. | 365 |
| An open source rendering engine designed to simulate real-world lighting and physics in animation and visual effects. | 2,209 |
| A comprehensive rendering engine and framework for developing 3D graphics applications with support for various input devices, algorithms, and effects. | 61 |
| A Vulkan-based rendering engine for high-performance graphics rendering in C++2x. | 5 |
| A flexible rendering engine for visualization with support for multiple rendering environments and high-performance capabilities. | 1,094 |
| A real-time rendering engine demonstrating various techniques like deferred rendering, physical-based rendering, and Vulkan optimization. | 292 |
| A portable modern OpenGL Game Engine with focus on Physically-Based Rendering (PBR) and various features for dynamic lighting and graphics effects. | 109 |
| A 3D graphics render engine designed to support various platforms and file formats. | 189 |
| A C++ graphics engine designed to serve as an educational repository for learning how to structure and organize a larger graphics pipeline. | 936 |
| A small, low-level WebGL library providing essentials for high-performance rendering of particles on the GPU. | 1,783 |
| A 3D game engine for first-person games with features like dynamic lighting and physics, designed to be easy to use and extend. | 604 |