awesome-computer-graphics
Graphics resource
A curated collection of resources and links for learning computer graphics programming and game development.
A curated list of awesome computer graphics.
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last commit: about 2 years ago How to Learn Game/Graphics Programming | |||
| How to Become a Graphics Programmer | |||
| How to become a Graphics Programmer in the games industry | |||
| so you want to be a graphics programmer | |||
| 一个游戏是如何被设计和开发出来的 | |||
| 有哪些介绍游戏开发过程的纪录片或视频 | |||
Subjects | |||
| Water | collection of water simulation materials | ||
| Lightning | collection of lightning simulation materials | ||
| Post Processing | collection about post processing | ||
| Global Illumination Across Industries | collection about Global Illumination | ||
Subjects / Decal | |||
| Volume Decals and Volume Roads Demos | |||
| Deferred Decal | |||
| How to project decals | |||
Subjects | |||
| Atmospheric Scattering | collection about atmospheric scattering and volumetic light scattering | ||
| Shadow | collection about shadow | ||
Awesome in Awesome | |||
| Awesome gametalks | 1,081 | over 1 year ago | |
| Game Rendering | Image Enhancements, Level Geometry, Shadows | ||
| Game Development Resource | 13,769 | 12 months ago | A list of Game Development Resource to make magic happen |
| Game Development Blogs | What are good game development/design blogs to follow? | ||
| Graphics | 60,620 | 11 months ago | Some Render Engine |
| Paper Collection/Resource About Computer Graphics | |||
Courses | |||
| Intro to computer Graphics | - | ||
| Computer Graphics | ray tracing, animation, and so on at MIT in fall 2012 | ||
| Computer Graphics, Fall 2000 | Princeton University | ||
Render Engine | |||
| List of game engines | Game Engine or Render Engine List | ||
Other | |||
| A study Guide for doing research in computer graphics | A list books that recommend to read for do research in computer graphics | ||
| GPU Gems 1 Download | |||
| GPU Gems 2 Download | |||
| Nvidia 9.52 SDK | code samples | ||
| Pysically Based Rendering | |||
| Proland | Open Source Project | ||
| Virtual Terrain Project | the creation of tools for easily constructing any part of the real part of the real world in interactive, 3D digital form | ||
| Ray Tracing In One Weekend | 1,757 | about 6 years ago | free minibook about writing a ray tacer from scratch |
Game | |||
| Game Studies | explore the rich cultural genre of game and give scholars a peer reviewed forum for their ideas and theories and provide an academic channel for the ongoing discussions on games and gaming | ||
| Game From Scratch | |||
| Books about Video Games | Bibliography: books about videogames | ||
| Game Programming Patterns | |||
| Geometric Tools | a library of source code for computing in the fields of graphics, mathematics, physics, and image anlysis | ||
| HTML5 Game Development | |||
| Game Development | |||
| Amit's Game Programming Information | shortest paths, AI, Tiles, Hexagons, Game Design, Scrippting | ||
Blog | |||
| Self Shadow | collect a lot of usefull resource link | ||
| Matt's Webcorner | |||
| Humus-3D | |||
| Inigo Quilez | write a lot of great demoscene | ||
| Nathan Reed's coding blog | |||
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