Scape
Landscape renderer
A real-time landscape rendering engine designed to generate realistic environments.
Highly realistic landspace rendering engine.
18 stars
2 watching
0 forks
Language: C++
last commit: almost 5 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
rswinkle/portablegl | A portable implementation of OpenGL 3.x in clean C as a single header library. | 1,044 |
reef3d/reef3d | A C++ library for generating and rendering 3D graphics scenes from 2D geometry and layout data | 80 |
acskyline/godoffireandgrass | A Vulkan-based project that renders grass blades using a combination of shaders and culling techniques to optimize rendering performance. | 18 |
shootingfly/water | A library for writing HTML in plain Crystal. | 28 |
ecumene/rust-sloth | A command-line 3D renderer that uses the Rust programming language and various libraries to generate images from OBJ file formats. | 784 |
dfrg/swash | A font introspection and rendering library with focus on performance, thread safety, and minimal resource usage. | 657 |
shff/opengl_sky | Procedural renderer for atmospheric effects in OpenGL | 185 |
traggett/unityspriteshaders | A Unity shader project providing an Uber Shader for rendering Alpha Blended objects like sprites with various features and customizable options. | 785 |
twinside/rasterific | A Haskell-based drawing engine for vector graphics rendering. | 140 |
fede-vaccaro/terrainengine-opengl | An OpenGL 4 application rendering a procedural scene with terrain, water, and volumetric clouds. | 634 |
angelo1211/hybridrenderingengine | A high-performance rendering engine that combines physically based shading and image-based lighting techniques using OpenGL. | 1,204 |
asny/three-d | A 2D/3D graphics renderer that provides a simple and powerful way to draw on multiple platforms. | 1,331 |
gwaldron/osgearth | A toolkit for creating geospatially accurate 3D maps in C++ applications. | 1,510 |
seblague/clouds | A simple Unity plugin for rendering clouds using raymarching | 863 |
m-schuetz/compute_rasterizer | A software project that enables real-time rendering of large point clouds using compute shaders | 682 |