UI-Design
A curated list of useful resources related to User Interface Design
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UI Design | |||
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UI Design / Learn / Books | |||
Review | Steve Krug’s guide to help you understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject | ||
Review 1 | In this entertaining and insightful analysis, cognitive scientist Don Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. / | ||
Website | The first cross-disciplinary reference of design. Richly illustrated and easy to navigate, this book pairs clear explanations of the design concepts featured with visual examples of those concepts applied in practice. / | ||
Review | Using ideas from such diverse sources as Information Theory, Carl Jung, and even professional beekeeping, the book provides a framework for achieving a deep understanding of user interface design | ||
Review | This books serves as an invaluable compendium of methods that can be easily referenced and utilized by cross-disciplinary teams in nearly any design project | ||
Review | You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios | ||
Review | Jeff Johnson presents the first practical guide to help designers and developers understand the psychology behind these tried and tested user interface design rules | ||
Review | UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence | ||
Website | This book provides a new way of thinking about designing digital products: as a series of microinteractions that are essential to bringing personality and delight to applications and devices. / | ||
Website | This book outlines a step-by-step process for making sense of messes made of information (and people). / | ||
Review | Anyone involved in digital design will learn how to create semantic structures that will help people engage with your message | ||
Review | The author gives readers the big picture of Web user experience development, from strategy and requirements to information architecture and visual design | ||
Review | This book challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces | ||
Website | In the book, Bill Moggridge introduces us to 40 influential designers who have shaped our interaction with technology. / | ||
Review | The book approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems | ||
Review | This comprehensive, full-color volume addresses project management, user research, and consensus-building problems with detailed how-to information, real-life examples, and exercises | ||
Review | This book combines real science and research with practical examples to deliver a guide every designer needs | ||
Review | The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability | ||
Review | Whether it's organising content, providing clear descriptions or ways for people to get to them, this book is armed with practical advice and examples | ||
Review | Former Yahoo! design architect and co-creator of Bagcheck Luke Wroblewski knows more about mobile experience than the rest of us, and packs all he knows into this entertaining, to-the-point guidebook | ||
Review | Think First serves as a roadmap to building a solid foundation for UX that’s strong enough to withstand any weather as projects move into design and coding | ||
Review | This book demonstrates that good navigation is not about technology - it's about the ways people find information, and how you guide them | ||
Review | The author takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act | ||
Review | The book prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables | ||
Website | A design system unites product teams around a common visual language. It reduces design debt, accelerates the design process, and builds bridges between teams working in concert to bring products to life. Learn how you can create your design system and help your team improve product quality while reducing design debt | ||
Review | This book shows the right (and wrong) ways to get defensive, offers guidelines to prevent errors and rescue customers if a breakdown occurs | ||
Review | UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market | ||
Review | The book looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes--and how you can avoid them | ||
Website | The textbooks are assembled in a gigantic 4000+ page encyclopedia covering the design of interactive products and services such as websites, household objects, smartphones, computer software, aircraft cockpits, you name it | ||
Review | Author proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics | ||
Website | Learn solid graphic design theory that you can simply apply to your designs, making the difference from a good design to a great one. / | ||
Website | By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work. / | ||
Website | This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. / | ||
Review | Learn how to discover your competitive advantages, spot your own blind spots and biases, identify small changes with huge potential impact, and why you should never, ever hold a focus group | ||
Website | This book introduces a methodology for thinking of our UIs as thoughtful hierarchies, discusses the qualities of effective pattern libraries, and showcases techniques to transform your team's design and development workflow. / | ||
Review | Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users | ||
Website | Easy to digest and practical for everyday design. Know how to choose the best UI pattern, prototype patterns, customize patterns, and create your own pattern library | ||
Review | This book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities | ||
Review | An eBook teaching design principles to bootstrappers, startup founders, and hackers. Learn easy design strategies to attract more users and help your business succeed. Become the designer your startup needs | ||
Review | With this book, new UX designers will learn the practical skills they need to get started in the field, skills that can be immediately applied to real-world UX projects | ||
Review | A guide for the accessibility landscape: understand disability and impairment challenges; get a handle on important laws and guidelines; and learn how to plan for, evaluate, and test accessible design | ||
UI Design / Learn / Disciplines | |||
The Building Blocks of Visual Design | Visual design is about creating and making the general aesthetics of a product consistent | ||
UI Design / Learn / Design Systems | |||
A comprehensive guide to design systems | Let’s dig into the fundamentals of design systems, plan how you can build and implement one in your organization, and explore several examples of organizations that are using design systems to drive success | ||
Researching Design Systems | Physical and digital highlighter in hand and pixels, I pored over some of more popular design systems out there to see what insights I could glean. | ||
Designing UI Guidelines | User interface is easy to make a mess out of. It doesn’t matter if you are a guru or just dabbling, inconsistencies in the design will most probably arise | ||
Design System in Figma | A design system helps your team build modern products faster and more consistently. This is the starting point of bridging design and development | ||
Design System Repo | A frequently updated collection of Design System examples, articles, tools and talks | ||
UI Design / Learn / Techniques | |||
Thinking Aloud: The #1 Usability Tool | "The method it serves as a , letting you discover what users really think about your design. [...] You usually learn why users guess wrong about some parts of the UI and why they find others easy to use." | ||
Five-Second Testing | Form of usability testing that allows you to determine whether a design quickly communicates an intended message or impression. It can provide both quantitative and qualitative feedback that lets you optimize a design and encourages iterative improvement | ||
A guide to carrying out usability reviews | In this article, author walkthrough a method for examining the usability of an interactive system (website, application, mobile app etc.) by using a combination of a scenario based and heuristic (i.e. best practice guidelines) based review | ||
Style Tiles | Help form a common visual language between the designers and the stakeholders and provide a catalyst for discussions around the preferences and goals of the client | ||
The 1-page usability test plan | A critical document to help you manage and organise a usability test. But it can sometimes appear too documentation-heavy in agile environments. What would a usability test plan look like if it was re-envisioned as a single page? | ||
Card Sorting: A Definitive Guide | Card sorting is a great, reliable, inexpensive method for finding patterns in how users would expect to find content or functionality | ||
Design Libs | Your go-to reference for how to write and use some of the most common design thinking exercises, practices, and methods | ||
UI Design / Tools / Testing Apps | |||
Testing with Xcode | UI testing gives you the ability to find and interact with the UI of your app in order to validate the properties and state of the UI elements |