DOTS-Hybrid-Simulation-Worlds

Simulation framework

A framework for creating hybrid simulation worlds that separate presentation and simulation logic.

A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.

GitHub

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Language: C#
last commit: about 1 month ago
unityunity-dotsunity-ecsunity-entitiesunity3dunity3d-ecs