open-simplex-noise-in-c
Simplex noise generator
A C implementation of open simplex noise algorithm
Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
139 stars
14 watching
19 forks
Language: C
last commit: almost 2 years ago
Linked from 1 awesome list
hacktoberfest
Related projects:
Repository | Description | Stars |
---|---|---|
srombauts/simplexnoise | An implementation of Perlin's Simplex Noise algorithm for generating pseudo-random fluctuations and patterns | 320 |
pawelworwa/simplexnoise | A C++ port of an algorithm for generating 2D noise patterns with adjustable complexity and detail | 22 |
kdotjpg/opensimplex2 | An updated noise generation algorithm with improved consistency and performance | 570 |
devdad/simplexnoise | A Perlin Simplex noise function implementation for Unreal Engine 4 with support for various dimensions and scale factors. | 293 |
simongeilfus/simplexnoise | Provides a collection of noise functions with various properties and derivatives for use in 2D, 3D, and higher-dimensional spaces | 133 |
sjaak31367/micropython_perlin | Generates Perlin noise in Micropython | 1 |
stegu/psrdnoise | Tiling simplex flow noise generation for graphics and simulations | 244 |
stegu/webgl-noise | Provides GLSL procedural noise functions compatible with WebGL | 493 |
jobtalle/cubicnoise | Generates 1D and 2D random noise using bicubic interpolation with tiling and scaling support | 81 |
stegu/perlin-noise | A collection of Perlin noise implementations in C. | 176 |
briansharpe/gpu-noise-lib | Provides optimized GPU-accelerated noise functions and utilities | 364 |
sebh/tileablevolumenoise | A collection of functions to generate 3D noise patterns suitable for tile-based graphics rendering | 344 |
einscott/fastnoise_beef | A Beef programming language implementation of the FastNoise Lite noise generation library | 5 |
silentbicycle/theft | Tools to find and fix obscure bugs in C software | 612 |
briansharpe/wombat | An efficient GLSL procedural noise library for generating textures without texture sampling | 223 |