no_hope_LD33
Game build
A game developed during Ludum Dare #33 with specific tools and technologies
Game developed to Ludum Dare #33 with godotEngine
9 stars
3 watching
5 forks
Language: GDScript
last commit: over 9 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A game developed for the Ludum Dare #28 jam using JavaScript. | 24 |
| A game built for Ludum Dare 35 using JavaScript. | 9 |
| A simple game prototype created in 2015 using GDScript and Theater Game Jam guidelines | 12 |
| A Ludum Dare game built using Phaser and JavaScript. | 41 |
| A collection of tools and APIs designed to simplify game development by providing player management, event tracking, leaderboards, and other features. | 27 |
| A collection of Lua libraries for game development and post-processing | 46 |
| A 2D game project using the Godot engine with sample gameplay and assets | 14 |
| A Ludum Dare project template for building 2D games using the Luxe Engine and Haxe. | 4 |
| An implementation of the Can't Stop Express dice game in Zig programming language | 1 |
| A sandboxed environment for executing Lua scripts and modding in a Godot game engine | 404 |
| An old-fashioned first-person shooter game built using the Godot engine with basic navigation and level design features. | 35 |
| Reimplementation of an old interactive puzzle adventure game | 8 |
| A collection of reusable GDScript functions and classes for common tasks in game development. | 26 |
| A mobile game tutorial made with Godot Game Engine | 138 |
| A plugin that enables support for the Godot Game Engine's scripting language GDScript in IntelliJ-based integrated development environments (IDEs). | 149 |