Myra
GUI library
A UI library for game engines like MonoGame, FNA, and Stride, providing a set of reusable GUI components and a declarative markup language.
UI Library for MonoGame, FNA and Stride
742 stars
18 watching
93 forks
Language: C#
last commit: 2 months ago
Linked from 1 awesome list
csharpgamedevguimitmonogamemyraopen-sourcestridexna
Related projects:
Repository | Description | Stars |
---|---|---|
olikraus/u8glib | A graphics library that provides an interface to various monochrome displays and offers features such as font support, GUI functionality, and device compatibility. | 1,258 |
billyquith/gwork | A cross-platform GUI library with skinnable controls and various rendering backends. | 218 |
cre8or/imgui-ada | An Ada binding for the Dear ImGui library to simplify its use in Ada programming languages. | 5 |
charlie5/lace | A set of reusable Ada components for building 3D simulations, games, and GUI applications. | 8 |
erfg12/memory.dll | A C# library for creating game trainers that manipulate process memory and inject custom DLLs. | 886 |
cegui/cegui | A C++ library for creating cross-platform graphical user interfaces for games and rendering applications | 470 |
thangiee/freasy-monad | A Scala macro-based library for creating typelevel monads with first-class support in IntelliJ | 114 |
ronenness/geonbit.ui | A UI system for MonoGame projects with various features and functionalities. | 479 |
ray-x/guihua.lua | A Lua-based GUI library for Neovim plugin developers to create interactive user interfaces. | 169 |
flix01/imgui | A lightweight, self-contained C++ library for building graphical user interfaces in games and other applications. | 397 |
kassane/hana | A standard library for metaprogramming in C++ | 1 |
sergiusiw/gate | A 2D game development library tailored to pixel-art games, providing a layer for separating game logic and resource management. | 319 |
redthing1/raylib | A simple and easy-to-use graphics programming library inspired by Borland BGI and XNA. | 0 |
snuk182/nuklear-backend-wgpurs | A Rust library providing a drawing backend for the Nuklear 2D immediate GUI library using WGPU. | 10 |
keyslam-group/concord | An ECS library designed to support game development with Lua, providing a structured approach to organize code and data. | 231 |