par
Graphics library
A collection of single-file C libraries for graphics and related tasks.
single-file C libraries from Philip Allan Rideout
869 stars
36 watching
70 forks
Language: C
last commit: over 2 years ago
Linked from 4 awesome lists
graphics
Related projects:
Repository | Description | Stars |
---|---|---|
| A C++ Vulkan library that provides a simple and lightweight way to create and manage Vulkan objects | 49 |
| A curated list of portable, easy-to-integrate single-file C/C++ libraries with minimal dependencies for various purposes. | 5 |
| A C library providing utilities for 3D image processing and rendering | 470 |
| A simple and easy-to-use graphics programming library inspired by Borland BGI and XNA. | 0 |
| A graphics library that provides an interface to various monochrome displays and offers features such as font support, GUI functionality, and device compatibility. | 1,260 |
| A C++ library for generating unique texture coordinates from 3D meshes | 5 |
| A lightweight window abstraction library for creating graphical programs or libraries. | 772 |
| An OpenGL utility library providing modern C++11 design and high-level abstractions for creating 2D graphics, input management, window creation, and more. | 56 |
| A Java-based rendering and interaction processing library supporting 2D and 3D graphics and animation. | 34 |
| A high-performance 2D graphics library for SDL written in C. | 1,199 |
| A 2D graphics library built on top of Vulkan, providing a Cairo-like API for rendering and drawing operations. | 774 |
| A set of C# libraries and toolkits that provide a platform-agnostic interface to OpenGL for building graphics applications. | 588 |
| A C++ library for creating vector graphics and UI components using OpenGL acceleration. | 407 |
| A collection of reusable SFML graphics components for creating 2D games and applications. | 200 |
| A Lua module for 3D graphics intended to provide a low-level API for abstracting away OpenGL details and enabling advanced techniques without the need for significant modifications to an existing game engine. | 7 |