picodrive
Console Emulator
An emulator for SEGA 8-bit and 16-bit consoles, allowing games to run on various platforms.
Fast MegaDrive/MegaCD/32X emulator
298 stars
23 watching
171 forks
Language: C
last commit: 5 months ago Related projects:
Repository | Description | Stars |
---|---|---|
nesbox/emulator | An emulator for various retro consoles built on Adobe Flash technology | 606 |
liji32/sameboy | An emulator of classic handheld game consoles, with a focus on accuracy and compatibility. | 1,706 |
jpikl/cfxnes | An emulator and library for running NES games in the browser using JavaScript. | 64 |
sappharad/bizhawk | An emulator for multiple video game systems written in C# | 2 |
n64dev/cen64 | An emulator that aims to perfectly replicate the Nintendo 64 console's behavior by emulating its internal hardware | 803 |
mvdnes/rboy | An emulator of the Gameboy Color console written in Rust | 611 |
pcwalton/sprocketnes | An emulator for the Nintendo Entertainment System written in Rust. | 750 |
0ldsk00l/nestopia | An emulator core with a graphical user interface for the Nintendo Entertainment System (NES) console | 714 |
yoshisuga/mame4ios | An emulator for classic arcade games running on modern Apple devices | 684 |
jsdf/pce | An emulator of classic computers in the browser using WebAssembly | 879 |
figbug/sn76489 | Emulates the sound chip of Sega Master System consoles | 42 |
ekeeke/genesis-plus-gx | An emulator for Sega 8/16 bit consoles and games with accurate emulation and portability | 723 |
bluestormdna/projectpsx | An experimental C# implementation of the original PlayStation emulator's CPU, GPU, and other core components. | 1,033 |
zephray/verilogboy | A Verilog implementation of a Game Boy-compatible console with a focus on accuracy and behavioral compatibility. | 467 |
michelhe/rustboyadvance-ng | An emulator and debugger for the Nintendo Game Boy Advance console written in Rust. | 610 |