Zmey
Game engine
A game engine written in C++ with Vulkan support, designed to handle graphics and gameplay.
A game engine. That breathes fire and awesomeness
15 stars
7 watching
0 forks
Language: C++
last commit: over 5 years ago
Linked from 1 awesome list
c-plus-pluschakracoregame-enginegamedevjavascriptvulkan
Related projects:
Repository | Description | Stars |
---|---|---|
yushroom/fishengine | A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 237 |
nikoladimitroff/game-engine-architecture | Learning materials and sample projects for teaching game engine architecture with Unreal Engine | 340 |
yglukhov/rod | A cross-platform game engine that allows developers to create 2D and 3D games using Nim. | 138 |
mholtkamp/octave | A 3D game engine that supports development on multiple platforms, including console systems and mobile devices. | 77 |
petiaccja/inline-engine | A game engine framework written in C++ that aims to provide a high-performance, modular, and parallel computing-focused solution for building games. | 251 |
zal0/zgb | A Game Boy and Color game engine that allows developers to create their own games using C++. | 705 |
pikachuxxxx/razix | A high-performance game engine with multi-render API support and scene optimization. | 471 |
mariofv/littleorionengine | An academic C++ 3D game engine with scene management and physics simulation capabilities. | 60 |
eqmg/acid | A high-performance, cross-platform game engine with built-in rendering and physics capabilities. | 1,756 |
vladar4/nimgame2 | A 2D game engine built on top of the Nim programming language, allowing developers to create games with features like physics, graphics, and user input handling. | 174 |
scrappycocco/scrapengine | A simple real-time 3D game engine that uses Vulkan to handle rendering and other core functionalities. | 119 |
thecherno/sparky | A cross-platform, high-performance game engine built using C++ | 1,098 |
louisschmieder/varekat | A game engine written in V, with multiple backends and support for Vulkan. | 44 |
marciovmf/ldk | A flexible game engine built from scratch in C using OpenGL. | 4 |
neelmewada/crystalengine | A high-level game engine with a modular architecture, featuring Vulkan graphics and a GUI framework for building declarative applications. | 21 |