tidal-unity
Control system bridge
Bridges control patterns from TidalCycles to visual rendering in Unity engine
42 stars
4 watching
2 forks
Language: C#
last commit: almost 7 years ago
Linked from 1 awesome list
Related projects:
| Repository | Description | Stars |
|---|---|---|
| | Enabling livecoding visuals in Unity 3D using OSC messages from TidalCycles | 42 |
| | Provides Unity shader assets for creating custom visual effects in games and applications. | 368 |
| | Enables C++ to call Unity's C# API and vice versa | 39 |
| | A compatibility layer to integrate Redux with Vue using a shared state-management approach. | 69 |
| | A Vue.js component for creating a waterfall layout | 2,194 |
| | A bridge between Vue 3 and RxJS, connecting reactive states with observables. | 59 |
| | Facilitates seamless integration of Vant Weapp components into mpvue projects | 406 |
| | An emulator for the Monome Teletype's UXN stack machine | 12 |
| | Provides an event bus bridge between ZeroMQ and Vert.x 3.x. | 12 |
| | A collection of utility classes for Unity game development | 91 |
| | Enables Minecraft servers to accommodate older client versions by providing compatibility layers. | 1,266 |
| | A control library designed to provide modern, fluent UI components for Avalonia applications | 1,067 |
| | Tools for managing windows in X window environments | 713 |
| | Standardizes input mappings across various platforms for common controllers in Unity3D games | 693 |
| | A Matterbridge API connector for integrating Vintage Story Server with external chat platforms. | 2 |