MicroPather
Path finder
A pathfinding and A"* solver written in platform-independent C++.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
329 stars
30 watching
71 forks
Language: C++
last commit: almost 4 years agoLinked from 1 awesome list
Related projects:
| Repository | Description | Stars |
|---|---|---|
| An application that uses FTXUI to display a map and find paths between two points using different algorithms. | 10 | |
| An A"* path-finding algorithm implementation in Lua | 14 | |
| Implementation of an efficient 2D pathfinding algorithm for a point and click adventure game | 32 | |
| A minimal implementation of the A* pathfinding algorithm in C, suitable for small maps. | 127 | |
| A flexible A"* search algorithm-based pathfinding interface for tile-based maps. | 3 | |
| A simple physically based path tracer with support for Disney BRDF and various rendering features. | 321 | |
| A pathfinding algorithm designed for 2D games with obstacles mapped to rectangular cells. | 7 | |
| A Lua implementation of the A"* pathfinding algorithm | 69 | |
| An asynchronous A* pathfinding API written in Javascript. | 1,897 | |
| An experimental path tracing library designed to test various rendering techniques and compare performance across different programming languages, hardware platforms, and frameworks. | 1,076 | |
| A library to determine the current executable and module paths on the file system | 476 | |
| A procedural graphics program that generates a 3D path-traced image using shaders and mathematical formulas | 4 | |
| A simple path tracer implemented using DirectX Ray Tracing (DXR) to generate images from 3D scenes. | 735 | |
| A real-time path tracing engine written in C++ | 28 | |
| An A"* pathfinding algorithm implemented in Lua for the Love2D game development framework. | 34 |