lua-state-machine
StateMachine
A finite state machine implementation in Lua, providing a simple way to manage transitions between states
A finite state machine lua micro framework
354 stars
25 watching
66 forks
Language: Lua
last commit: 8 months ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
joaomdmoura/machinery | A lightweight Elixir library for creating and managing state machines | 535 |
soveran/micromachine | A minimal implementation of a finite state machine in Ruby | 525 |
state-machines/state_machines | Supports creating state machines for attributes on Ruby classes | 818 |
fgmacedo/python-statemachine | A Python library for creating and managing finite state machines with support for synchronous and asynchronous programming, conditional transitions, and graphical representation. | 911 |
gurpartap/statemachine-go | A library that provides a simple and feature-complete implementation of finite-state machines in Go | 98 |
stateless4j/stateless4j | A Java library for creating and managing state machines with support for various features such as hierarchical states, entry/exit events, and guard clauses. | 898 |
nekromoff/love-state-switcher | A state management system for Lua-based game development using a single file per state | 10 |
svenfuchs/simple_states | A lightweight statemachine-like support library with event handling and state management capabilities. | 96 |
veelenga/aasm.cr | A simple finite state machine library for Crystal classes | 51 |
brucou/kingly | A small JavaScript library for modeling and executing user interface behavior as state machines. | 202 |
fawdlstty/smlite | A state machine library for various programming languages and platforms | 11 |
tomas2387/maquinaria | A JavaScript implementation of a finite-state machine with transitional aliasing. | 5 |
jtushman/state_machine | A Python library that provides a declarative way to define states and transitions for objects | 405 |
cassiozen/state-machine | A JavaScript library for creating hierarchical finite state machines with conditional transitions and callbacks. | 159 |
gamesys/moonshine | A lightweight virtual machine for the Lua programming language | 502 |