zalgebra

Linear algebra library

A linear algebra library for games and real-time graphics.

Linear algebra library for games and real-time graphics.

GitHub

234 stars
4 watching
27 forks
Language: Zig
last commit: 7 days ago
Linked from 3 awesome lists

gamedevgraphicslinear-algebramat4mathmatrixquaternionvec3vectorszigziglang

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
kooparse/mogwai A 3D graphic utility for manipulating objects in scenes 16
olikraus/u8glib A graphics library that provides an interface to various monochrome displays and offers features such as font support, GUI functionality, and device compatibility. 1,260
ziglibs/zlm A linear math library for the Zig programming language 177
ziglibs/painterz A library that provides platform-independent, low-level implementations of 2D graphics drawing primitives. 22
juj/mathgeolib A C++ library for linear algebra and geometry manipulation used in computer graphics 694
hapaxia/selbaward A collection of reusable SFML graphics components for creating 2D games and applications. 200
konovod/linalg A linear algebra library built on top of LAPACK. 50
zigrazor/cxxgraph A comprehensive C++ library for graph algorithms and analysis 485
tdewolff/canvas A comprehensive vector graphics library that supports path manipulation and rendering in various formats. 1,524
olikraus/ucglib A C-based color graphics library for embedded systems with support for various display controllers. 269
snowleopard/alga A Haskell library for constructing and manipulating algebraic graphs with equational reasoning capabilities 722
go-gl/mathgl A Go library for fast and efficient 3D vector and matrix math operations used in OpenGL graphics. 563
quix/linalg A Ruby library for efficient linear algebra computations and matrix operations. 108
jpbruyere/vkvg A 2D graphics library built on top of Vulkan, providing a Cairo-like API for rendering and drawing operations. 774
pfirsich/kaun A Lua module for 3D graphics intended to provide a low-level API for abstracting away OpenGL details and enabling advanced techniques without the need for significant modifications to an existing game engine. 7