PokemonBattleEngine
Battle simulator
A C# library for simulating Pokémon battles with various game modes and features.
A C# library that can emulate Pokémon battles.
164 stars
7 watching
23 forks
Language: C#
last commit: over 1 year ago
Linked from 1 awesome list
avaloniabattlecsharpdiscorddiscord-netdotnet-coredotnet-standardemulatorenginegamegamespokemonpokemon-battlepokemon-battle-simulatorpokemon-enginereverse-engineeringrom-dumperrom-hackingromhackingsimulator
Related projects:
Repository | Description | Stars |
---|---|---|
po-devs/pokemon-online | An online Pokémon battle simulator built using C++. | 291 |
binarymax/kriegspiel | An online chess variant simulator built using JavaScript | 24 |
kekekeks/avalonia.battlecity | A minimal 2D game implementation demonstrating AvaloniaUI's capabilities for rendering 2D graphics without custom rendering code | 46 |
mitre/brawl-public-game-001 | Automates testing of cybersecurity detection and response capabilities in a controlled network environment | 202 |
softbearstudios/mk48 | An online multiplayer naval combat game where players control ships and engage in battles. | 337 |
bytewavemlp/dgbuttplugin | An integration of Duck Game with the Buttplug protocol to simulate a vibrating sex toy's power levels based on player wins and losses. | 4 |
kul-sudo/eportal | An evolution simulator where organisms evolve and adapt in a configurable environment. | 18 |
thraka/sadconsole | A C#-based .NET console game engine with ASCII and ANSI rendering capabilities. | 1,236 |
paulbatum/dominion | A C# implementation of the popular card game Dominion, with core gameplay mechanics and algorithms. | 65 |
egoist/hanabi | A JavaScript library for generating fireworks simulations with user-provided code | 246 |
utilforever/robotchess | An Auto Chess simulator built with C++ and reinforcement learning algorithms | 4 |
nadavbh12/retro-learning-environment | A framework for training AI algorithms using game consoles as input | 185 |
digego/extempore | An environment for programming and simulating complex systems in real-time. | 1,404 |
smogon/pokemon-showdown | A platform for simulating Pokémon battles and managing game data, supporting various battle formats and allowing users to host their own communities. | 4,798 |
erfg12/memory.dll | A C# library for creating game trainers that manipulate process memory and inject custom DLLs. | 884 |