smaa
Morphological AA
An implementation of subpixel morphological antialiasing for GPU-based graphics rendering.
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
982 stars
75 watching
128 forks
Language: C++
last commit: 5 months ago
Linked from 1 awesome list
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