oit-unity

Transparency fix

An implementation of order-independent transparency in Unity's rendering pipeline.

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

GitHub

193 stars
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28 forks
Language: GLSL
last commit: 5 months ago
directx-11linked-listoitorder-indepedent-transparencyper-pixelshadershadersunityunity3d