hybridclr

Runtime env

An implementation of a hybrid runtime environment for Unity games that supports just-in-time compilation and dynamic loading of assemblies.

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

GitHub

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Language: C++
last commit: 6 days ago
csharpframeworkhothot-updatehotfixhotupdatehuatuoil2cppiosunityupdate