Translucency-Shader

Translucency shader

A shader that simulates translucency and subsurface scattering in Unity3D using deferred rendering and standard shading.

A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.

GitHub

25 stars
4 watching
6 forks
Language: C#
last commit: over 11 years ago
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