VulkanLearn
by enjiushi
C++pushed over 5 years ago
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
AI summary
Rendering Engine
A real-time rendering engine demonstrating various techniques like deferred rendering, physical-based rendering, and Vulkan optimization.
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