Geometry-Swift-PlaygroundBook
Programming tutorial
An educational resource teaching fundamental programming concepts in Swift, using geometry as the context.
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
9 stars
3 watching
1 forks
Language: Swift
last commit: over 4 years ago geometryplaygroundbookswiftswift3wwdc-scholarshipwwdc17wwdc2017
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