cdogs-sdl

Retro shooter

A classic overhead run-and-gun game supporting co-op and deathmatch modes with customizable gameplay and user-created campaigns.

Classic overhead run-and-gun game

GitHub

908 stars
41 watching
116 forks
Language: C
last commit: 3 months ago
Linked from 4 awesome lists

2d2d-gamecgamegameshacktoberfestopen-sourcepixel-artretroretrogamingsdl2shoot-em-up

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
cxong/fallingtime A simple arcade game where a ball falls from the top of the screen and must navigate through holes without being crushed 27
cxong/beatrix A simple online music game built with HTML5 and JavaScript for entertainment purposes 17
flibitijibibo/sdl2-cs A C# wrapper around the SDL2 library for game development and multimedia applications. 1,068
lispgames/cl-sdl2 Common Lisp bindings for SDL2 using C2FFI. 309
dxx-rebirth/dxx-rebirth A C++ implementation of classic 3D first-person shooter games Descent and Descent II, maintaining compatibility with original versions while adding modern features. 501
albin-johansson/centurion A modern C++ wrapper library for SDL2 aiming to improve type-safety and ease-of-use. 309
sdslabs/rootex An advanced C++ 3D game engine powering an upcoming in-production game. 219
arnoansems/catacombgl An OpenGL-based port of classic first-person shooter games with improved graphics and performance. 147
allyourcodebase/sdl A C library that replaces SDL with Zig and provides a standard library for game development. 81
sjl/silt2 A Lisp game built using the Common Lisp programming language. 6
sdlpal/sdlpal An SDL-based reimplementation of the classic Chinese-language RPG game PAL. 1,768
dgcor/dgengine An implementation of the Diablo 1 game engine 253
rainbowroad1/cgame A collection of simple C games with varying levels of complexity and functionality 967
fccm/ocaml-sdl2-minigames A collection of minimalist games demonstrating incremental development and OCaml programming with SDL2 5
psilord/option-9 A shoot-em-up game written in Common Lisp with a focus on developing its core engine and simulation aspects before adding gameplay mechanics. 34