PathFinder3D

Pathfinder

An A"* Pathfinding system for 3D games that uses dynamic terrain and can be configured to prioritize player or agent movement

3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)

GitHub

77 stars
4 watching
12 forks
Language: C#
last commit: about 2 years ago
3dastar-pathfindingdynamicpathfindingrealtimeunity3d