PathFinder3D
Pathfinder
An A"* Pathfinding system for 3D games that uses dynamic terrain and can be configured to prioritize player or agent movement
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
77 stars
4 watching
12 forks
Language: C#
last commit: about 2 years ago 3dastar-pathfindingdynamicpathfindingrealtimeunity3d