behaviac

Game AI framework

A framework for creating intelligent behavior in games and other applications using graph-based decision-making algorithms

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

GitHub

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800 forks
Language: C#
last commit: over 1 year ago
behavior-treebehavior-treesbtfsmgamegame-aihtnunity