JiGS-RPG-engine
RPG Engine
An online multiplayer RPG game engine with a focus on modularity and customizability.
Open Source Php/NodeJs Online RPG and Trading Game Engine
77 stars
10 watching
20 forks
Language: JavaScript
last commit: about 2 years agoLinked from 1 awesome list
browser-gamedrupal-modulegamegame2djavascript-gamemmommorpgmmorpg-clientmmorpg-gamemmorpg-servernodejsrpg-gamevuejswebgame
Related projects:
| Repository | Description | Stars |
|---|---|---|
| A JavaScript library for creating 2D games and interactive graphics applications using the HTML Canvas element. | 466 | |
| A cross-platform game engine that allows developers to create 2D and 3D games using Nim. | 138 | |
| A game development framework that uses entities and components to simplify game creation and reduce tedious tasks. | 53 | |
| A JavaScript-based game framework for creating HTML5 and iOS games. | 1,394 | |
| An online multiplayer game logic backend implemented in Rust. | 85 | |
| A cross-platform 2D/3D game development software with a no-code editor and extensible game engine. | 11,868 | |
| A game engine for the web built using TypeScript | 12 | |
| An HTML5 game engine built using the Backbone JavaScript framework. | 201 | |
| An implementation of a game engine subset on top of miniquad for web and mobile development | 338 | |
| A WebGL game engine for building 3D games in modern web-browsers | 197 | |
| A cross-platform game engine built from scratch using pure C, designed to be lightweight and simple. | 1,229 | |
| A game project built with JavaScript and Babylon.js, featuring a walking game with an interactive world. | 14 | |
| A game engine built on WebGPU and WebGL, providing a way to create games and interactive applications in the browser or with Deno. | 155 | |
| A Python-based game engine that compiles to a single binary and allows developers to create 2D games for web and native platforms. | 283 | |
| A 2D game engine built on top of the Nim programming language, allowing developers to create games with features like physics, graphics, and user input handling. | 174 |