Awesome Lists

Entitas-Sync-Framework

by RomanZhu

C#pushed over 7 years ago

Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.

AI summary

Game ECS networker

A framework for implementing client-server networking in Entity Component System (ECS) games with automatic synchronization of game state.

stars
166
forks
21
watching
11

Add a GitHub project

Missing a project or an awesome list? Paste its GitHub URL and we fetch it right away.