Entitas-Sync-Framework

Game ECS networker

A framework for implementing client-server networking in Entity Component System (ECS) games with automatic synchronization of game state.

Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.

GitHub

165 stars
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Language: C#
last commit: over 5 years ago
autosyncc-sharpclient-servercodegeneratorcsharpecsenetentitasentitas-csharpentity-component-systemgamegame-developmentgamedevgeneratormultiplayernetworkingsyncunity