SFML-DOOM 
 Game Engine
 A C++ implementation of the DOOM game engine using SFML, with a focus on portability and rendering improvements.
Original DOOM source code adapted to use c++ with SFML
56 stars
 7 watching
 12 forks
 
Language: C++ 
last commit: 11 months ago 
Linked from   1 awesome list  
 Related projects:
| Repository | Description | Stars | 
|---|---|---|
|    |  A collection of C++ code examples and tutorials for game development using the SFML library | 934 | 
|    |  A TeX-based documentation of the Doom game engine | 687 | 
|    |  A professional 2D game engine built around SFML and Box2D, designed to be simple and intuitive. | 59 | 
|    |  A 2D game engine framework built around SFML, implementing a scene graph and an Entity Component System. | 219 | 
|    |  A beginner framework for creating games and applications with the SFML library | 145 | 
|    |  A port of Doom Classic for iOS, using the GNU General Public License. | 324 | 
|    |  A 3D/2D C++ Game Engine utilizing OpenGL for rendering and game development | 135 | 
|    |  An implementation of the Diablo 1 game engine | 253 | 
|    |  An SFML project providing a step-by-step guide to building a game using the Simple and Fast Multimedia Library (SFML) in C++ | 11 | 
|    |  A game engine built using C++ and OpenGL that utilizes SDL for graphics rendering. | 15 | 
|    |  A comprehensive 2D game engine with Lua scripting and cross-platform support | 815 | 
|    |  A high-level game framework for building 2D and 3D games with basic graphics and physics capabilities. | 65 | 
|    |  A modular, C99-based 3D game engine designed to be easily integrated into projects. | 562 | 
|    |  A 3D game engine for first-person games with features like dynamic lighting and physics, designed to be easy to use and extend. | 604 | 
|    |  A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 239 |