unity-fastpacedmultiplayer
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
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Language: C#
last commit: over 5 years ago authoritativeclientcompensationentityinterpolationlagmultiplayernetworkingpredictionreconciliationserverunetunity