FAudio

Audio engine

An accurate DirectX Audio runtime implementation for open platforms

FAudio - Accuracy-focused XAudio reimplementation for open platforms

GitHub

555 stars
30 watching
77 forks
Language: C++
last commit: almost 2 years ago
Linked from 1 awesome list

faudiogamedevlinuxmacossteamoswindowsx3daudioxactxapoxaudioxaudio2

Backlinks from these awesome lists:

Related projects:

RepositoryDescriptionStars
feliwir/sharpaudioA cross-platform audio playback and capturing library for .NET.178
ashea-code/faxeA FMOD Audio Engine implementation for Haxe that provides low-level access to FMOD IO functionality.22
aixander/realtime_pyaudio_fftAn audio analysis tool that extracts and visualizes features from live audio streams using FFTs.976
labsound/labsoundAn audio engine that provides a graph-based API for processing and analyzing audio signals735
drowaudio/drowaudioA high-level audio application development framework with built-in classes for audio processing and GUI elements166
bleubleu/famistudioAn NES music editor with C# and C++ components1,625
rednblackgames/gdx-miniaudioA cross-platform audio engine for libGDX based on MiniAudio51
falktx/carlaAn audio plugin host that supports multiple formats and drivers for low-latency digital signal processing1,642
tomaszzmuda/xabe.ffmpegProvides a .NET Standard wrapper around FFmpeg for media processing without requiring knowledge of FFmpeg's inner workings.715
amplitudeaudio/sdkAn audio processing engine designed to support game development on multiple platforms37
jarikomppa/soloudA portable and easy-to-use audio engine for games.1,812
sebastian-heinz/portaudioA module providing direct access to audio hardware from Godot game engines18
jarcode-foss/glavaAn OpenGL-based audio spectrum visualizer with customizable shaders and configuration options1,179
ghostnan/recidia-audio-visualizerReal-time audio visualizer with customizable features and various rendering options35
hackaudio/hack_audio_guiA custom GUI module for audio applications using C++ and JUCE28