PrefabLightmapping
Lightmapper
A utility script for saving and reusing lightmapping data in Unity prefabs.
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
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Language: C#
last commit: 12 months ago